![]() ![]() ![]() Or she may spend her night tending to her crossbow, her one companion since childhood. Given enough time at camp, she can treat the wounds of all her allies, or even instruct them in how to be quicker than their adversaries. She also learned how to dress and treat wounds, and can apply makeshift healing upon the battlefield. Her life of war has given her many skills for the battlefield such as marking down targets, raining arrows upon her foes and even firing bolas to disrupt the enemy's formation. If the OP is having issues with her stressing out on him it's safer not to test his luck in longer runs if she's picking up an affliction in the nightmare, until he runs the nightmares out.Clad in heavy armor and able to vanquish foes with her massive crossbow, she is like a living embodiment of a cannon. ![]() Right, but if things don't go great in the Nightmare, she'll often end up Afflicted, and it's easier to finish out a Medium one with her freaking out that way than a Long one. So in a way, it can actually be more advantageous to do Long Runs (unless they're long dark runs, in which case I hope you brought your moon cloaks, rings, etc.) I don't believe you can have 2 of the Nightmares in the same dungeon, and if you successfully complete the Nightmare you get a buff to stress resistance above and beyond any camping buffs, that lasts for the entirety of the dungeon. She'll usually end up Afflicted by that's not a huge deal on a Medium length. Long runs won't end well, but you can definitely use Mediums to get through the nightmares and still succeed on the run. Originally posted by Corseth:Another tip, until you run out the nightmares, bring her on at most Medium runs. ![]()
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